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	<title>Future Human</title>
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	<link>http://www.futurehuman.co.uk</link>
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		<title>The Future Human Podcast #10: Social Animals</title>
		<link>http://www.futurehuman.co.uk/2012/02/the-future-human-podcast-10-social-animals/</link>
		<comments>http://www.futurehuman.co.uk/2012/02/the-future-human-podcast-10-social-animals/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 15:27:09 +0000</pubDate>
		<dc:creator>Jack Roberts</dc:creator>
				<category><![CDATA[AV]]></category>
		<category><![CDATA[Alex Halliday]]></category>
		<category><![CDATA[ben beaumont-thomas]]></category>
		<category><![CDATA[Future Human]]></category>
		<category><![CDATA[jack roberts]]></category>
		<category><![CDATA[London Business School]]></category>
		<category><![CDATA[Social Animals]]></category>
		<category><![CDATA[SocialGO]]></category>
		<category><![CDATA[The Future Human Podcast]]></category>
		<category><![CDATA[Xi Zou]]></category>

		<guid isPermaLink="false">http://www.futurehuman.co.uk/?p=8640</guid>
		<description><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2012/02/social-animals-200x160.jpg" ></a>Next up in our podcast series is <a href="http://soundcloud.com/thefuturehumanpodcast/10-social-animals"  target="_blank">Social Animals</a>, an exploration of the psychology and economics of social networks.</p>
<p>Google revolutionised the advertising&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2012/02/social-animals-200x160.jpg" ><img class="alignleft size-full wp-image-8641" title="The Future Human Podcast #10: Social Animals" src="http://www.futurehuman.co.uk/wp-content/uploads/2012/02/social-animals-200x160.jpg" alt="The Future Human Podcast #10: Social Animals" width="200" height="160" /></a>Next up in our podcast series is <a href="http://soundcloud.com/thefuturehumanpodcast/10-social-animals"  target="_blank">Social Animals</a>, an exploration of the psychology and economics of social networks.</p>
<p>Google revolutionised the advertising world by serving consumers with relevant advertising based on what they were looking for online. Over the last five years, Facebook has manoeuvred itself into a position that might see it offer an even more potent service, in which users perform advertising for a brand without realising it. By turning ‘like’ from a verb into a noun, it has transformed our personal tastes, alliances and communications into clickable marketing opportunities.</p>
<p>Elsewhere, social networks are multiplying to serve ever more niche concerns, and virtual economies of status and reputation are rising to the fore, and being harnessed by enterprising individuals and companies alike.</p>
<p>But exactly how are our desires being commoditised? Can our personal identity, reputation and status really be transacted? And with our lives being played out online and our complex tastes being reduced to thumbs up/thumbs down binaries, are we seeing our personalities changing as a result?</p>
<p>Joining podcast host Jack Roberts to discuss these questions are fellow futurehumanista Ben Beaumont-Thomas; social networking CEO <strong>Alex Halliday</strong>, who runs the ‘make your own social network’ site SocialGo; and the London Business School’s <strong>Xi Zou</strong>, who is conducting pioneering research into human behaviour within social networks.</p>
<p>They discuss the commercial opportunities, status anxieties and behavioural patterns that are redefining the rapidly evolving world of interactive social networks. Listen to it below via Soundcloud (and check out the whole series <a href="http://soundcloud.com/thefuturehumanpodcast"  target="_blank">here</a>) or listen in iTunes <a href="http://itunes.apple.com/gb/podcast/the-future-human-podcast/id463273763"  target="_blank">here</a>. Podcast die-hards should note that we&#8217;ll now be publishing one episode per month.</p>
<p><iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F37454123&#038;show_artwork=true"></iframe></p>
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		<title>Transparent Life: The Debrief</title>
		<link>http://www.futurehuman.co.uk/2012/02/transparent-life-the-debrief/</link>
		<comments>http://www.futurehuman.co.uk/2012/02/transparent-life-the-debrief/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 15:54:36 +0000</pubDate>
		<dc:creator>Jack Roberts</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Callum Rex Reid]]></category>
		<category><![CDATA[Digicave]]></category>
		<category><![CDATA[Future Human]]></category>
		<category><![CDATA[Keiichi Matsuda]]></category>
		<category><![CDATA[Luke Robert Mason]]></category>
		<category><![CDATA[Transparent Life]]></category>
		<category><![CDATA[Weavrs]]></category>

		<guid isPermaLink="false">http://www.futurehuman.co.uk/?p=8633</guid>
		<description><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2012/02/keiichi-matsuda-domestic-robocop.jpg" ></a>Our Transparent Life event turned out to be one of the most fascinating salons yet &#8211; exploring how data visualisation is set to completely recalibrate&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2012/02/keiichi-matsuda-domestic-robocop.jpg" ><img class="alignleft size-full wp-image-8634" title="Transparent Life: The Debrief" src="http://www.futurehuman.co.uk/wp-content/uploads/2012/02/keiichi-matsuda-domestic-robocop.jpg" alt="Transparent Life: The Debrief" width="200" height="160" /></a>Our Transparent Life event turned out to be one of the most fascinating salons yet &#8211; exploring how data visualisation is set to completely recalibrate our identities, we covered everything from holographic advertising to babies tweeting from the womb. If you want to discover more about our panellists, you can see <a href="https://twitter.com/#!/keiichiban"  target="_blank">Keiichi Matsuda</a>&#8217;s work <a href="http://www.keiichimatsuda.com/"  target="_blank">here</a>, <a href="https://twitter.com/#!/digicave"  target="_blank">Callum Rex Reid</a>&#8217;s company Digicave <a href="http://www.digicave.com"  target="_blank">here</a>, and <a href="https://twitter.com/#!/lukerobertmason"  target="_blank">Luke Robert Mason</a>&#8217;s Weavrs project <a href="http://www.weavrs.com/static/about.html"  target="_blank">here</a>. We can&#8217;t give away what they&#8217;re working on, apart from that they&#8217;re creating projects with everyone from titanic British fashion brands to august museum institutions, so they&#8217;re well worth following!</p>
<p>Below is a Storify of the best tweets from the night, complete with some eye-opening links to discover more about world of data visualisation. A big thanks to everyone involved, and we hope you can make it to our March event, <a href="http://www.futurehuman.co.uk/shop/product_info.php?cPath=3&amp;products_id=17"  target="_blank">Gaming Normal</a>.</p>
<p><script src="http://storify.com/futurehumanista/future-human-transparent-life-wednesday-february-8.js"></script><noscript>[<a href="http://storify.com/futurehumanista/future-human-transparent-life-wednesday-february-8"  target="_blank">View the story "Future Human: Transparent Life, Wednesday February 8" on Storify</a>]</noscript></p>
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		<title>Future Human is Gaming Normal on March 14</title>
		<link>http://www.futurehuman.co.uk/2012/02/future-human-is-gaming-normal-on-march-14/</link>
		<comments>http://www.futurehuman.co.uk/2012/02/future-human-is-gaming-normal-on-march-14/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:04:05 +0000</pubDate>
		<dc:creator>Jack Roberts</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Adrian Hon]]></category>
		<category><![CDATA[Anja-Karina Pahl]]></category>
		<category><![CDATA[ben beaumont-thomas]]></category>
		<category><![CDATA[Future Human]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[Gaming Normal]]></category>
		<category><![CDATA[Louise Downe]]></category>
		<category><![CDATA[Seren Partners]]></category>
		<category><![CDATA[Six To Start]]></category>
		<category><![CDATA[The Book Club]]></category>
		<category><![CDATA[The Gamification Network]]></category>

		<guid isPermaLink="false">http://www.futurehuman.co.uk/?p=8613</guid>
		<description><![CDATA[<p>Our March event is <strong>Gaming Normal</strong>, which will explore how videogames mechanics, from reward systems to player rankings, are being employed by inventive entrepreneurs across multiple&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-8625" title="Future Human: Gaming Normal, Wednesday March 14" src="http://www.futurehuman.co.uk/wp-content/uploads/2012/02/FH-gaming-200x160-2.jpg" alt="Future Human: Gaming Normal, Wednesday March 14" width="200" height="160" />Our March event is <strong>Gaming Normal</strong>, which will explore how videogames mechanics, from reward systems to player rankings, are being employed by inventive entrepreneurs across multiple industries. At the event, on March 14 at <a href="http://www.wearetbc.com"  target="_blank">The Book Club</a>, we’ll find out how game techniques are starting to transform the ‘normal’ work practises of companies, and informing the creation of truly addictive services and products. You can purchase your spot <strong><a href="http://www.futurehuman.co.uk/shop/product_info.php?cPath=3&amp;products_id=17"  target="_blank">here</a></strong> or for more information, read on…</p>
<p>Many people associate videogaming with hackneyed storylines and chauvinistic characters, yet for all the flaws of the medium, it&#8217;s an active form of storytelling that forces us to think in an original and frequently tangential manner. ‘Play’ is a state in which we&#8217;re forced to be creative, competitive and guileless – qualities that also characterise many of the world’s most productive and innovative work environments.</p>
<p>More industries are beginning to recognise the creative benefits of facilitating ‘play states’ in the workplace, and how the installation of game-like structures can incentivise productivity and inspiration. Services like Seriosity and Badgeville use the psychological and economic principles of online multiplayer games to drive productivity; employees can win &#8216;points&#8217; by completing training videos and other workplace tasks, while firms with geographically diffuse workforces use gaming techniques to make their staff work together effectively.</p>
<p>And with Angry Birds becoming almost as well known as Mickey Mouse and Bugs Bunny, the wider populace is becoming accustomed to gaming interfaces, something that the smarter, early adopting entrepreneurs and brands have noticed. By sucking consumers into worlds of task and reward, they are finding new ways to retain customers and more deeply engage them. Meanwhile ‘gamification’ techniques are being used to desensitise soldiers to the chaos of battlefield experience, and education and health organisations are also offering fun, game-like instructional programmes to engage students and patients.</p>
<p>Is this blurring between the worlds of work and leisure just a fad or will the ‘gamification’ movement continue apace? Are services like foursquare, which invest our everyday interactions with a gaming reward system, genuinely useful or an infantilising force? And how do our brains behave when we&#8217;re playing games, and how can knowledge of this cognitive science be harnessed to help us work more effectively? From <em>Oblique Strategies</em> to <em>World of Warcraft</em>, we&#8217;ll explore the games across history that have enhanced our problem-solving capabilities, and discuss the psychological implications of &#8216;gaming the normal&#8217;.</p>
<p>We have three fantastic gaming professionals as guests, who will be discussing this shift and sharing new ideas of where it should go:</p>
<p><strong>Adrian Hon</strong> is the co-founder of <a href="http://www.sixtostart.com"  target="_blank">Six To Start</a>, a gaming company which eschews the traditional console in favour of the smartphone, the Internet and the great outdoors. One recent crowdfunded project called <em>Zombies, Run! </em>turns jogging into an escape from the undead. He&#8217;s also overseen games for clients including Channel 4, Disney and the BBC and blogs each month for <em>The Daily Telegraph</em>.</p>
<p><strong>Louise Downe</strong> is a senior consultant at <a href="http://www.seren.com"  target="_blank">Seren Partners</a>, designing interactive learning experiences for the likes of BBC and Nesta, as well as honing the mobile services of O2, Vodafone and Visa. She previously worked with the Tate, helping create interactive installations, locational games and audio tours that filled the potentially dry space of the gallery with inquisitive new audiences.</p>
<p><strong>Anja-Karina Pahl</strong> is the founder of <a href="http://www.gamification.org.uk"  target="_blank">The Gamification Network</a>, the UK&#8217;s first collective dedicated to sharing and exploring the strategies of gamification. She is also the founder of The PRIZM Game Company, who use games to draw out creativity and solve problems in the workplace.</p>
<p>So join them and us for Future Human&#8217;s unique cocktail of cocktails, presentations, interactive games, big-screen Twitter slanging matches, and of course brilliant, mind-expanding debate.</p>
<p>Gaming Normal takes place 7-9.30pm on Wednesday March 14 at <a href="http://www.wearetbc.com"  target="_blank">The Book Club</a>, Shoreditch, London EC2A 4RH. It’s an essential event for anyone who works in digital media or is interested in the &#8216;gamification&#8217; phenomenon – or, for that matter, anyone who has ever turned their tax return or weekly swim into some kind of hairbrained competition. You know who you are!</p>
<p>Once again, tickets are available <a href="http://www.futurehuman.co.uk/shop/product_info.php?cPath=3&amp;products_id=17" style="font-weight: bold;"  target="_blank">here</a> and we strongly advise purchasing early to secure a spot.</p>
<p style="text-align: center;"><a href="http://www.futurehuman.co.uk/shop/product_info.php?cPath=3&amp;products_id=17"  target="_blank"><img class="aligncenter size-full wp-image-8621" title="Future Human: Gaming Normal, Wednesday March 14" src="http://www.futurehuman.co.uk/wp-content/uploads/2012/02/FH-poster-mar12.jpg" alt="Future Human: Gaming Normal, Wednesday March 14" width="500" height="707" /></a></p>
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		<title>Transparent Life is Sold Out</title>
		<link>http://www.futurehuman.co.uk/2012/02/transparent-life-is-sold-out/</link>
		<comments>http://www.futurehuman.co.uk/2012/02/transparent-life-is-sold-out/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 11:16:47 +0000</pubDate>
		<dc:creator>Jack Roberts</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Future Human]]></category>
		<category><![CDATA[Transparent Life]]></category>

		<guid isPermaLink="false">http://www.futurehuman.co.uk/?p=8608</guid>
		<description><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2012/02/FH-transparent-200x160.jpg" ></a>Our event on February 8, entitled <a href="http://www.futurehuman.co.uk/2012/01/future-human-transparent-life-wednesday-february-8/"  target="_blank">Transparent Life</a>, is now sold out – there won&#8217;t be any tickets on the door. Please note&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2012/02/FH-transparent-200x160.jpg" ><img class="alignleft size-full wp-image-8609" title="Transparent Life is Sold Out" src="http://www.futurehuman.co.uk/wp-content/uploads/2012/02/FH-transparent-200x160.jpg" alt="Transparent Life is Sold Out" width="200" height="160" /></a>Our event on February 8, entitled <a href="http://www.futurehuman.co.uk/2012/01/future-human-transparent-life-wednesday-february-8/"  target="_blank">Transparent Life</a>, is now sold out – there won&#8217;t be any tickets on the door. Please note that due to a technical fault with our store page, we&#8217;ve had to take the page temporarily offline, so apologies for any confusion that has arisen from that.</p>
<p>If you do have a ticket, we&#8217;ll be opening the doors at 7pm at The Book Club, and the event will go on until around 9.30-10pm. As was mentioned on the shop page, no tickets will be mailed out ahead of the event; we&#8217;ll have your name on the door so please bring name I.D. If you missed out this month, don&#8217;t worry – we&#8217;ll be announcing the details of our next event, Gaming Normal, in the next couple of days&#8230;</p>
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		<title>The Future Human Podcast #9: Micro Manufacturing</title>
		<link>http://www.futurehuman.co.uk/2012/01/the-future-human-podcast-9-micro-manufacturing/</link>
		<comments>http://www.futurehuman.co.uk/2012/01/the-future-human-podcast-9-micro-manufacturing/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 10:34:55 +0000</pubDate>
		<dc:creator>Jack Roberts</dc:creator>
				<category><![CDATA[AV]]></category>
		<category><![CDATA[Assa Ashuach]]></category>
		<category><![CDATA[Beep Industries]]></category>
		<category><![CDATA[Brendan Dawes]]></category>
		<category><![CDATA[Digital Forming]]></category>
		<category><![CDATA[Future Human]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Micro Manufacturing]]></category>
		<category><![CDATA[Razorlab]]></category>
		<category><![CDATA[Soner Ozenc]]></category>
		<category><![CDATA[Soundcloud]]></category>
		<category><![CDATA[The Future Human Podcast]]></category>

		<guid isPermaLink="false">http://www.futurehuman.co.uk/?p=8601</guid>
		<description><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2012/01/micro-manuacturing-200x160.jpg" ></a>A brand new episode of The Future Human Podcast is now live on <a href="http://itunes.apple.com/gb/podcast/the-future-human-podcast/id463273763"  target="_blank">iTunes</a> and <a href="http://soundcloud.com/thefuturehumanpodcast/9-micro-manufacturing"  target="_blank">Soundcloud</a>. This month we examine the&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2012/01/micro-manuacturing-200x160.jpg" ><img class="size-full wp-image-8602 alignleft" title="The Future Human Podcast #9: Micro Manufacturing" src="http://www.futurehuman.co.uk/wp-content/uploads/2012/01/micro-manuacturing-200x160.jpg" alt="The Future Human Podcast #9: Micro Manufacturing" width="200" height="160" /></a>A brand new episode of The Future Human Podcast is now live on <a href="http://itunes.apple.com/gb/podcast/the-future-human-podcast/id463273763"  target="_blank">iTunes</a> and <a href="http://soundcloud.com/thefuturehumanpodcast/9-micro-manufacturing"  target="_blank">Soundcloud</a>. This month we examine the phenomenon of Micro Manufacturing, and discover how 3D printing technologies are starting to power a new Industrial Revolution.</p>
<p>Over the next 10 years, we’re going to see digital economics upturn industrial production and the physical world of ‘things’, as emerging printing technologies and the distribution efficiencies of the Internet give individuals the power to challenge the giants of the manufacturing sector.</p>
<p>The advent of affordable 3D printers is offering would-be designers the scope to produce a panoply of products: plastic toys, furniture fixtures, electronic components – even finely crafted chocolates. All of these items can be reproduced today using 3D design files supplied from anywhere in the world, with printing projects like RepRap and Makerbot lowering the economic barriers every year. Meanwhile, enthusiastic communities are creating skill-sharing hackspaces and open source initiatives to support product design.</p>
<p>But will the Micro Manufacturing movement really challenge the behemoths of global trade or will it remain a niche concern? And how will these hordes of ‘makers’ circumvent the problems of digital piracy and ensure their printing enterprises remain profitable?</p>
<p>Podcast host Ben Beaumont-Thomas discusses these questions and others with fellow Futurehumanista Jack Roberts, as well as two Micro Manufacturing pioneers: <strong>Assa Ashuach</strong>, a product designer and co-founder of 3D printing company <a href="http://www.digitalforming.com"  target="_blank">Digital Forming</a>, and <strong>Soner Ozenc</strong>, founder of <a href="http://www.razorlab.co.uk"  target="_blank">Razorlab</a>, a laser-cutting company who recently partnered with Ponoko, the global leaders in Micro Manufacturing. We also hear from <strong>Brendan Dawes</strong> of <a href="http://www.beephq.com"  target="_blank">Beep Industries</a>, a product designer who uses 3D printing to prototype his designs at home.</p>
<p>So download this new episode at <a target="_blank" href="http://itunes.apple.com/gb/podcast/the-future-human-podcast/id463273763" >iTunes</a> or join the thousands who are following The Future Human Podcast on <a href="http://www.soundcloud.com/thefuturehumanpodcast"  target="_blank">Soundcloud</a> for updates on new episodes.</p>
<p><iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F33762168&#038;show_artwork=true"></iframe></p>
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		<title>Future Human: Transparent Life, Wednesday February 8</title>
		<link>http://www.futurehuman.co.uk/2012/01/future-human-transparent-life-wednesday-february-8/</link>
		<comments>http://www.futurehuman.co.uk/2012/01/future-human-transparent-life-wednesday-february-8/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 21:20:16 +0000</pubDate>
		<dc:creator>Jack Roberts</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Callum Rex Reid]]></category>
		<category><![CDATA[Future Human]]></category>
		<category><![CDATA[Keiichi Matsuda]]></category>
		<category><![CDATA[Luke Robert Mason]]></category>
		<category><![CDATA[The Book Club]]></category>
		<category><![CDATA[Transparent Life]]></category>

		<guid isPermaLink="false">http://www.futurehuman.co.uk/?p=8586</guid>
		<description><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2012/01/FH-transparent-200x160.jpg" ></a></p>
<p>Future Human is back and ready to administer a monthly dose of pioneering ideas, brain-enhancing discussion and midweek booze throughout 2012 at <a target="_blank" href="http://www.wearetbc.com/"&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2012/01/FH-transparent-200x160.jpg" ><img class="alignleft size-full wp-image-8587" title="Future Human: Transparent Life, Wednesday February 8" src="http://www.futurehuman.co.uk/wp-content/uploads/2012/01/FH-transparent-200x160.jpg" alt="Future Human: Transparent Life, Wednesday February 8" width="200" height="160" /></a></p>
<p>Future Human is back and ready to administer a monthly dose of pioneering ideas, brain-enhancing discussion and midweek booze throughout 2012 at <a target="_blank" href="http://www.wearetbc.com/" >The Book Club</a> in Shoreditch. Our first salon of the season is <strong>Transparent Life</strong> on Wednesday February 8. Transparent Life<strong> </strong>will deliver compelling insight into the rapid evolution of data visualisation tools, and explain how they are changing the way we understand ourselves and the world around us. Click <a href="http://www.futurehuman.co.uk/shop/product_info.php?cPath=3&amp;products_id=17"  target="_blank">here</a> to buy tickets or read on for more information&#8230;</p>
<p>People who were born before 1990 tend to think of computing experiences as &#8216;virtual&#8217; and physical experiences as &#8216;real&#8217;, but younger generations are growing up in an environment where the boundaries between virtual and physical existence are increasingly blurred.</p>
<p>As Facebook attempts to digitise our life history in social media and CCTV cameras connect to facial recognition databases, the relationship between our private selves and our increasingly public selves is changing. Like it or not, life is becoming more transparent.</p>
<p>At Transparent Life, we will explore this trend, and its implications for all of us. Is anonymity online a dying concept, as Mark Zuckerberg suggests, or is 4Chan founder Christopher Poole right that maintaining a single, public identity &#8216;degrades our humanity&#8217;? What are the benefits of living our lives in public? And how will the visualisation of data in our environment change our relationship with the world that surrounds us, and our activities within it?</p>
<p>From identity search engines that aggregate people to determine their net worth to brain imaging technologies that digitally replicate the &#8216;mind&#8217;s eye&#8217;, not to mention the latest interactive augmented reality initiatives, we&#8217;ll examine the tools that are imposing a &#8216;data layer&#8217; on the world, and creating a new digital medium for human experience.</p>
<p>Joining us to discuss the advances and emerging challenges of data visualisation are three technology pioneers who are fundamentally changing the way we interact with data.</p>
<p><strong>–</strong> <strong>Callum Rex Reid</strong> is the CEO of <a target="_blank" href="http://www.digicave.com/" >Digicave</a>, one of the world’s leading augmented reality companies. By capturing objects in three dimensions with high definition photography, Digicave overlay real, physical environments with ultra realistic visualisations of these images. The uses for this technology are extremely varied: basic applications include museums preserving art and artefacts as digital 3D objects, while more complex applications include the creation of interactive 3D environments for the entertainment industry.</p>
<p><strong>–</strong> <strong>Luke Robert Mason</strong> is Research Director at <a target="_blank" href="https://app.icontact.com/icp/core/code/message/edit/?iMessageId=540826&amp;token=1d5a9f61b8898552ddd31c718de7cf91" >Philter Phactory</a>, a company whose &#8216;Weavrs&#8217; are set to revolutionise the social web. Weavrs are &#8216;infomorphs&#8217;: virtual bodies of information which are said to possess emergent features such as personality. They repurpose our social media data streams to generate personae from the digital detritus of our online lives, such as videos from YouTube, tweets from Twitter, music from Last.fm, and venues from Google Places. Fascinating as alter egos, they’re potentially of great value for market researchers and advertising agencies. Luke is also director of the <a target="_blank" href="https://app.icontact.com/icp/core/code/message/edit/?iMessageId=540826&amp;token=1d5a9f61b8898552ddd31c718de7cf91" >Virtual Futures</a> conference.</p>
<p><strong>–</strong> <strong>Keiichi Matsuda<a target="_blank" href="http://www.keiichimatsuda.com/" ></a></strong> is a designer and filmmaker whose work frequently envisions a data-dominated future. His series <a target="_blank" href="https://app.icontact.com/icp/core/code/message/edit/?iMessageId=540826&amp;token=1d5a9f61b8898552ddd31c718de7cf91" ><em>Augmented (hyper)Reality</em></a><em><a target="_blank" href="https://app.icontact.com/icp/core/code/message/edit/?iMessageId=540826&amp;token=1d5a9f61b8898552ddd31c718de7cf91" ></a></em> imagines a world in which manipulable imagery and information surrounds us at all times, while his installation ‘<a target="_blank" href="https://app.icontact.com/icp/core/code/message/edit/?iMessageId=540826&amp;token=1d5a9f61b8898552ddd31c718de7cf91" >Cell</a>’ retrieves keywords from our online profiles and visually connects them to us in real time, projecting our virtual selves for the world to see. Keiichi will be showcasing his work live at Future Human.</p>
<p>As usual, you’ll be able to pose your own questions to our guests throughout a panel discussion, and share your comments via the big-screen Twitter feed. For anyone intrigued about the artistic, commercial and psychological implications of our data-driven future, this is an essential event. Once again, you can buy advance tickets online <a href="http://www.futurehuman.co.uk/shop/product_info.php?cPath=3&amp;products_id=17" >here</a>. We hope to see you there!</p>
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		<title>The Future Human Podcast #8: Instant Art</title>
		<link>http://www.futurehuman.co.uk/2011/12/the-future-human-podcast-8-instant-art/</link>
		<comments>http://www.futurehuman.co.uk/2011/12/the-future-human-podcast-8-instant-art/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 10:32:41 +0000</pubDate>
		<dc:creator>Jack Roberts</dc:creator>
				<category><![CDATA[AV]]></category>
		<category><![CDATA[ben beaumont-thomas]]></category>
		<category><![CDATA[Future Human]]></category>
		<category><![CDATA[Ian Barham]]></category>
		<category><![CDATA[Instant Art]]></category>
		<category><![CDATA[jack roberts]]></category>
		<category><![CDATA[Nick Boyce]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[The Future Human Podcast]]></category>

		<guid isPermaLink="false">http://www.futurehuman.co.uk/?p=8582</guid>
		<description><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2011/12/instant-art-200.jpg" ></a>Here&#8217;s the last episode of The Future Human Podcast: ‘Instant Art’, in which the Future Human team explore how the mobile Internet and touchscreen technology is reshaping&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2011/12/instant-art-200.jpg" ><img class="alignleft size-full wp-image-8583" title="The Future Human Podcast #8: Instant Art" src="http://www.futurehuman.co.uk/wp-content/uploads/2011/12/instant-art-200.jpg" alt="The Future Human Podcast #8: Instant Art" width="200" height="160" /></a>Here&#8217;s the last episode of The Future Human Podcast: ‘Instant Art’, in which the Future Human team explore how the mobile Internet and touchscreen technology is reshaping the art world both creatively and economically.</p>
<p>The explosion in smartphone and tablet computer adoption has provided artists with a new canvas, with apps like Procreate and Brushes offering new possibilities for the composition, distribution and sale of digital artwork. The way that art is valued and sold is also changing, with ventures like <a href="http://www.art.sy"  target="_blank">Art.sy</a> and <a href="http://www.saatchionline.com/"  target="_blank">Saatchi Online</a> using powerful algorithms to serve up potential art purchases to users. But will the ‘tap revolution’ herald a great flattening of the art market? Or will the old elites ensure collecting fine art remains a pursuit of the ultra wealthy?</p>
<p>Future Human regulars Jack Roberts and Ben Beaumont-Thomas discuss this new frontier of the art world with two digital art startup pioneers, Ian Barham and Nick Boyce, who have worked with a series of different companies including <a href="http://www.artgroup.com/"  target="_blank">The Art Group</a>, <a href="http://www.magnoliabox.com/"  target="_blank">MagnoliaBox</a>, <a href="http://www.artistic.ly/"  target="_blank">Artistic.ly</a> and <a href="http://www.easyart.com/"  target="_blank">easyart</a>. They discuss their work in bringing great art to the masses via print-on-demand technology, as well as the prospects for virtualised sales of digital artwork, the future of the high-market for art, and the increasingly blurry definition of the ‘art object’.</p>
<p>We also hear from Julian Stallabrass of the Courtauld Institute, a theorist who has followed Internet-based art since the mid-90s, and from Brian Fulkerson of the innovative UK-based startup <a href="http://www.artfinder.com"  target="_blank">Artfinder</a>, who explains why he thinks mobile is opening up an entirely new and global market for art.</p>
<p>Listen below via <a href="http://www.soundcloud.com/thefuturehumanpodcast"  target="_blank">Soundcloud</a>, or download in <a href="http://itunes.apple.com/gb/podcast/the-future-human-podcast/id463273763"  target="_blank">iTunes</a>.</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F30588850"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F30588850" type="application/x-shockwave-flash" width="100%"></embed></p>
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		<title>Hacking the Future of the Book Industry</title>
		<link>http://www.futurehuman.co.uk/2011/12/hacking-the-future-of-the-book-industry/</link>
		<comments>http://www.futurehuman.co.uk/2011/12/hacking-the-future-of-the-book-industry/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 15:53:28 +0000</pubDate>
		<dc:creator>Jack Roberts</dc:creator>
				<category><![CDATA[Creative Economy]]></category>
		<category><![CDATA[jack roberts]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Media Futures]]></category>
		<category><![CDATA[Meg Geldens]]></category>
		<category><![CDATA[Naomi Alderman]]></category>
		<category><![CDATA[Publish!]]></category>
		<category><![CDATA[Six To Start]]></category>
		<category><![CDATA[Touch Press]]></category>
		<category><![CDATA[Zombies Run]]></category>

		<guid isPermaLink="false">http://www.futurehuman.co.uk/?p=8558</guid>
		<description><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2011/12/media-futures-2001.jpg" ></a>Last week, we attended the latest event from the <a href="http://www.mediafutures.org.uk/"  target="_blank">Media Futures</a> team, entitled <em>Publish! A Day of Innovation on the Future of the</em>&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2011/12/media-futures-2001.jpg" ><img class="alignleft size-full wp-image-8570" title="Hacking the Future of the Book Industry" src="http://www.futurehuman.co.uk/wp-content/uploads/2011/12/media-futures-2001.jpg" alt="Hacking the Future of the Book Industry" width="200" height="160" /></a>Last week, we attended the latest event from the <a href="http://www.mediafutures.org.uk/"  target="_blank">Media Futures</a> team, entitled <em>Publish! A Day of Innovation on the Future of the Book</em>. It lasted a full day and featured a number of presentations and debates about potential routes forward for the beleaguered British book industry.</p>
<p>The UK book trade can be somewhat archaic and retrogressive place to be at times (see Waterstones MD James Daunt’s <a href="http://paidcontent.org/article/419-waterstones-ceo-slams-amazon-reaffirms-plans-for-e-reader-the-windle/"  target="_blank">recent outburst</a> for a flavour) so attempts to practically rethink book publishing for the Internet age are both rare and very welcome in this country.</p>
<p>In total, there were over twenty guests at <em>Publish!</em>, many of whom were engaged in progressive projects across the publishing spectrum. Unsurprisingly, the majority of presenters were from startups and smaller publishing companies, although some were partnering with much larger book publishers, and for many the terms ‘publishing’ or ‘book’ were becoming increasingly elastic.</p>
<p>Most of the speakers were already looking beyond the novelty of the ebook and towards the digital reading markets that are emerging as a result of social and technological shifts. Amongst the new frontiers that were discussed were social media, new mobile platforms, interactive narrative ‘experiences’ informed by video games, and new reading services and business models that are taking advantage of readers’ changing habits.</p>
<p>There seemed to be a twofold acknowledgement amongst the speakers.</p>
<p>Firstly, it was recognised that today ‘books’ are competing for attention in a flattened entertainment market, in which competition arises from literally any digital media available via the Internet, not just other book titles or genre rivals.</p>
<p>Secondly, it was recognised that to thrive in this flattened market, in which competition is multiplied and therefore ferocious, book publishers must think less about the specific format and dogmas of the ‘book’ as an object of tradition, and think more about the intrinsic qualities that separate book reading from other leisure pursuits.</p>
<p>In other words, book publishers might profitably reinvent their trade if they focus on the creation of greater value in the reading experience. How so? Well, they will have to invent new ways of enhancing the qualities that immerse readers in long-form reading, and distinguish themselves from other entertainment pursuits by making digital books ‘more special’ and thus unique from a video game or a motion picture.</p>
<p>In an attempt to capture some of the unfolding conversation, I’ve compiled a Storify article, which can be read at the foot of this blog; it’s a little long, but hopefully covers quite a bit of ground.</p>
<p>As well as Anna Lewis discussing her new venture <a href="http://www.valobox.com"  target="_blank">Valobox</a>, and Alastair Horne of Cambridge University Press discussing his research on innovation in the publishing industry (you can download his report <a href="http://mediafutures.org.uk/2011/report/"  target="_blank">here</a>), two presentations at <em>Publish!</em> particularly interested me.</p>
<p><strong>1. High-end digital book publishing: Talk by Meg Geldens, Chief Financial Officer of Touch Press.</strong></p>
<p><a href="http://www.touchpress.com/"  target="_blank">Touch Press</a> have been involved in several recent pioneering ventures in mobile book publishing.</p>
<p>Anyone who has an iPad, or is thinking about buying one, has probably seen their app <em>Solar System</em>, possibly manipulated the face of the Sun with a finger touch, and may have wondered after the company that produced it.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="281" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lbGGe7B77VQ?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="281" src="http://www.youtube.com/v/lbGGe7B77VQ?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Touch Press is a new kind of book publishing company with a number of major tech and interactive publishing names on board. They include Stephen Wolfram, the man behind ‘knowledge engine’ <a href="http://www.wolframalpha.com/"  target="_blank">Wolfram Alpha</a> and the <a href="http://www.wolfram.com/mathematica/"  target="_blank">Mathematica</a> software, his longtime collaborator Theodore Gray, and former BBC documentarian turned entrepreneur/scientist Max Whitby.</p>
<p>Along with Wolfram’s other companies, Touch Press partners include Faber and Faber, Black Dog &amp; Leventhal, and the University of Chicago Press (although it is a British company). Working together, their stated aim is to produce ‘new kinds of book’, to be released across various mobile computing platforms.</p>
<p>The founding partners of Touch Press primarily come from scientific and computing backgrounds, and so they reach out to creative content producers and seek to collaborate wherever possible, partnering with publishers, research companies and design agencies to round off the production of each of book project.</p>
<p>According to Geldens, collaborations such as these are a core aspect of the Touch Press business strategy. By producing their apps they hope to: (i) generate short and long-term revenue, (ii) win profile and awards, and finally (iii) attract interesting partners who can add value to their creative output.</p>
<p>The third ambition is perhaps what separates Touch Press from traditional publishers: active collaborations with external partners who bring value to their ‘books’ as multimedia experiences, and a willingness to share the creative or conceptual load wherever possible. It’s a highly specialised approach to digital book publishing that follows the logic of many Internet-era companies – outsource anything you’re not great at, minimise the cost of non-specialisms through partnership.</p>
<p>Yet the budgets for Touch Press productions are large by book industry standards. Geldens told the audience that the smallest budget they produced an app for was £30-50k, but that typically £100-150k was the norm. Needless to say, this is high risk strategy when operating in a young marketplace (app stores) that can be unpredictable, and which is notoriously dominated by video games apps like <em>Angry Birds</em>.</p>
<p>The relatively high level of investment has paid off though. The impressive production values and interactivity of Touch Press apps has prompted Apple to heavily promote the output of Touch Press, as their apps expansively demonstrate the capacities of an iPad as a reading or learning device. In turn, Apple’s endorsement and promotion has significantly boosted the commercial performance of Touch Press apps. <em>Solar System</em>, for example cost approximately £100,000 to produce, but has taken £700,000 in revenues over the past year. Not a bad early effort!</p>
<p>Having such large ‘book’ budgets has a downside, however. Geldens said economic considerations take priority in her company’s commissioning process, and that the ‘books’ they commission have to appeal equally to American, Japanese and British markets. This sounds like a recipe for blandness, admittedly, but the upcoming app <a target="_blank" href="http://www.youtube.com/watch?v=Ee9Lj-ejpQM" ><em>Skulls</em></a>, which brings the world’s largest collection of human and animal skulls to interactive life, is anything but. It is easy to see larger publishers with less flair taking a conservative, dull approach to book apps, however, and amongst the large British book publishers there is already a clear preference for established franchises and celebrity titles. Touch Press, by contrast, produce wholly original works.</p>
<p>It’s also possible to see similar interactive ‘book’ projects being developed that are not books at all. Perhaps in the future Touch Press may partner with large museums on app publishing projects? Or movie studios? There are obvious synergies.</p>
<p>Gelden’s presentation on the economic realities of their business made a compelling case for the emergence of digital-only luxury ‘book publishers’, for whom print is a secondary medium for the commissioning of creative work. Touch Press apps are beautifully produced, and no less charming than the very finest graphic reference books.</p>
<p>So who are the audience of these interactive ‘books’? While it would be interesting to read audience data on the people who buy <em>Solar System</em> and comparable book apps, unfortunately it’s difficult as Apple restricts publishers’ access to this information. However, it seems apparent that book apps appeal to a much wider audience than traditional graphic illustration books – or the ‘non-book buying market’ if we can characterise them as such.</p>
<p>Presumably this would be similar with a literary work like <em>The Waste Land</em>, another lavish Touch Press production: <em>The Waste Land </em>app, which is rich with audio and video content relating to T.S. Eliot and his seminal poem, will surely appeal to many whose first priority will be to show off their literary taste to others. It’s the sort of production that will appeal to the obsessive-compulsive book fiend as much as it will the disengaged intellectual pseud, looking to impress an avocation for popular literature on a friend or partner, and in this sense is interestingly poised between book buyers and a more general audience.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="281" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/rlhosnfP-Jw?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="281" src="http://www.youtube.com/v/rlhosnfP-Jw?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The appeal of such book apps to the ‘non-book buying’ customer base could pose as many problems for the book publishing industry as it does opportunities. Will the traditionalist book buyer, the type that dotingly populate Foyles and Waterstones and profess a nostalgic love for paper, bricks and mortar and reading in the bath, take to book apps? And bearing in mind the falling profits of the major book retailers in the UK, should publishers pursue this customer when potentially much larger audiences lie in wait at the other side of an iPad screen?</p>
<p>For independent book publishers, this dilemma is an exciting yet worrying prospect. How can independent presses be expected to create mobile apps that meaningfully enhance the reading experience with much smaller budgets? And what can they do if they have never met or worked with a software engineer or if the prospect of risking £100,000 on a single title is unthinkable? The presentation by <a href="http://www.naomialderman.com/"  target="_blank">Naomi Alderman</a>, a successful novelist with Penguin, perhaps unwittingly offered answers to these questions, and laid out a blueprint for independent publishing success on new digital platforms.</p>
<p><strong>2. Low-end Digital Book Publishing: Talk by Naomi Alderman, a novelist and games writer.</strong></p>
<p>Alderman introduced her latest project to the audience, which was called <em>Zombies, Run!</em>. It’s a running app for the iPhone that encourages you exercise by immersing you in an interactive story, where you are being pursued by an army of zombies. Working with her friend Adrian Hon at the London based company Six to Start, a company that specialises in making ‘game-like stories’, Alderman <a href="http://www.kickstarter.com/projects/sixtostart/zombies-run-a-running-game-and-audio-adventure-for"  target="_blank">pitched the concept</a> to the American crowdfunding website Kickstarter.com’s online community.</p>
<p>She asked for US $12,500 to produce the <em>Zombies, Run!</em> app but within a short space of time had raised over $72,000 from Kickstarter funders. The project has been such a success that Alderman has stopped writing her latest novel for Penguin to develop the app, and she has also been approached by television and advertising companies in the US looking to tap into some of its success.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="281" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/GyFqZtKvya0?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="281" src="http://www.youtube.com/v/GyFqZtKvya0?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>While <em>Zombies, Run!</em> stretches the idea of what a ‘book’ is, Alderman’s experiences were instructive, and she shared a few points she thought would-be digital book publishers could learn from. Here is a summary of the points she made:</p>
<p><em>– Work on projects that are fun to make, as you’ll have to spend a lot of your time doing them. Don’t be cynical and try to second guess the market, as you’ll probably be wrong anyway. </em></p>
<p><em> </em></p>
<p><em>– Use smallness to your advantage, and collaborate closely with others – i.e. writers, techies, designers – <span style="text-decoration: underline;">at every stage of a project’s development</span>. (An aside: Steve Jobs held a very  similar viewpoint, and implemented this process on a much larger scale at Apple with his renowned ‘parallel production’ industrial process, in which marketing, design, strategy and engineering departments were involved at every stage of the product development cycle). </em></p>
<p><em> </em></p>
<p><em>– Come up with concepts that can be developed and executed quickly, and make sure there are relatively minimal costs involved so you lessen your financial risk. You should try to make your money back immediately or even before the release of your product if this is at all possible. </em></p>
<p><em> </em></p>
<p><em>– Don’t be afraid to share ideas with your audience wherever possible – it’s the execution of the idea that makes it special, not the idea itself. Alderman said Kickstarter.com offered a great way to communicate directly with an audience or as she put it ‘share the burden of creation with them’, especially as the most engaged audience members were actually investing in her project before it launched. No matter how small the audience, talking to them will give you a better idea of what they want, she suggested, and they will give you a strong sense of whether your idea is ‘big enough to pursue’. </em></p>
<p><em> </em></p>
<p>It struck me that the low risk, fast return approach to digital ‘book’ publishing outlined by Naomi Alderman could well be the future for both independent presses and individual authors. It just makes sense.</p>
<p>Her presentation provoked a lot of questions, and perhaps the most pertinent of them all was one she wondered aloud: <em>why do I need a book publisher?</em></p>
<p>In an era of electronic distribution, what does a publisher do that justifies such a very large slice of an author’s pie? Exactly where do book publishers create value these days? With mass cutbacks across the book industry, editorial assistance is no longer one of the services offered; Alderman admitted as much when she said she was working on her fourth novel and had yet to receive any significant editorial assistance from Penguin.</p>
<p>Today a book publisher will justify their stake in a literary venture with a sum of advance money (risk capital), book printing services and some fairly workaday marketing and PR work. In the case of Penguin there is also the intangible halo effect of being associated with a famous and distinguished books ‘brand’. But does this basic service justify an approximate 90% ownership of the commercial property created by an author, for near perpetuity?</p>
<p>Ultimately, it was this rhetorical question that summed up the conclusions drawn across the multiple talks at <em>Publish!</em>. In the medium term, book publishing companies will need to work much harder to justify themselves to authors and readers, and it is likely that it will be the savvy authors and startup companies that pose the greatest threat to their existence in the long run, not Internet pirates or tech giants like Amazon.</p>
<p>For independents and larger digital book publishing pioneers alike, these are exciting times though. The future of the book publishing industry will likely be shaped by the startups and publishers who are smart enough to identify the new patterns and build their businesses accordingly. It’s all up for grabs.</p>
<p><script src="http://storify.com/futurehumanista/publish-event-at-the-watershed-in-bristol.js"></script><noscript><a href="http://storify.com/futurehumanista/publish-event-at-the-watershed-in-bristol"  target="_blank">View the story &#8220;Publish! event at the Watershed in Bristol&#8221; on Storify</a>]</noscript></p>
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		<title>The Future Human Podcast #7: New Medievalism</title>
		<link>http://www.futurehuman.co.uk/2011/11/the-future-human-podcast-7-new-medievalism/</link>
		<comments>http://www.futurehuman.co.uk/2011/11/the-future-human-podcast-7-new-medievalism/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 12:25:58 +0000</pubDate>
		<dc:creator>Jack Roberts</dc:creator>
				<category><![CDATA[AV]]></category>
		<category><![CDATA[Amelia Hann]]></category>
		<category><![CDATA[ben beaumont-thomas]]></category>
		<category><![CDATA[Future Human]]></category>
		<category><![CDATA[jack roberts]]></category>
		<category><![CDATA[john rapley]]></category>
		<category><![CDATA[New Medievalism]]></category>
		<category><![CDATA[Oliver Beatty]]></category>
		<category><![CDATA[Peter Day]]></category>
		<category><![CDATA[The Future Human Podcast]]></category>

		<guid isPermaLink="false">http://www.futurehuman.co.uk/?p=8552</guid>
		<description><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/new-medievalism-200.jpg" ></a>The Future Human Podcast continues its auditory delivery of pioneering ideas and agenda-setting debate with ‘New Medievalism’, its seventh episode.</p>
<p>In ‘New Medievalism’, the Future&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/new-medievalism-200.jpg" ><img class="alignleft size-full wp-image-8553" title="The Future Human Podcast #7: New Medievalism" src="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/new-medievalism-200.jpg" alt="The Future Human Podcast #7: New Medievalism" width="200" height="160" /></a>The Future Human Podcast continues its auditory delivery of pioneering ideas and agenda-setting debate with ‘New Medievalism’, its seventh episode.</p>
<p>In ‘New Medievalism’, the Future Human team find out how globalisation is powering the explosive rise of modern feudal societies and micronations who challenge the sovereignty of nation states. They range from Brazilian gangs who trade drugs internationally while providing favela dwellers with rudimentary welfare, to ultra wealthy American entrepreneurs are planning to establish inhabitable nations in the middle of the sea.</p>
<p>Host Jack Roberts is joined by John Rapley, a correspondent for <em>Foreign Affairs </em>magazine who is writing a book on the New Medievalism phenomena, and also Future Human stalwarts Ben Beaumont-Thomas and Oliver Beatty. They discuss the characteristics of new medieval cultures from Jamaica to Senegal, investigate how informal economies develop amongst gangs and other subcultures and question the implications for Britain’s recession hit society.</p>
<p>We also hear from the BAFTA-winning documentary filmmaker Amelia Hann, who gives an insider’s insight into gang life across the globe, and also the distinguished BBC business broadcaster Peter Day, who makes the case that NGOs and banks are the true modern medieval powers.</p>
<p>Listen below via our Soundcloud player – remember, you can join the several thousand followers <a href="http://www.soundcloud.com/thefuturehumanpodcast"  target="_blank">on Soundcloud</a> to be notified as soon as each episode goes live. Alternatively, you can download and subscribe via <a href="http://itunes.apple.com/gb/podcast/the-future-human-podcast/id463273763"  target="_blank">iTunes</a>.</p>
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		<title>Augmenting Reality with Digital Creativity at Beck’s Green Box Project Live</title>
		<link>http://www.futurehuman.co.uk/2011/11/augmenting-reality-with-digital-creativity-at-becks-green-box-project-live/</link>
		<comments>http://www.futurehuman.co.uk/2011/11/augmenting-reality-with-digital-creativity-at-becks-green-box-project-live/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 10:39:43 +0000</pubDate>
		<dc:creator>Jack Roberts</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Beck's]]></category>
		<category><![CDATA[ben beaumont-thomas]]></category>
		<category><![CDATA[Digital Salon]]></category>
		<category><![CDATA[Dominic Flannigan]]></category>
		<category><![CDATA[Estela Oliva]]></category>
		<category><![CDATA[Future Human]]></category>
		<category><![CDATA[Green Box Project]]></category>
		<category><![CDATA[James Alliban]]></category>
		<category><![CDATA[Seline Bullock]]></category>

		<guid isPermaLink="false">http://www.futurehuman.co.uk/?p=8533</guid>
		<description><![CDATA[<p><em><a href="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/becks-green-box-3.jpg" ></a>Last week, Future Human hosted a special event for Beck’s Green Box Project at Dray Walk Gallery in East London. The salon explored future applications</em>&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/becks-green-box-3.jpg" ><img class="alignleft size-full wp-image-8534" title="Augmenting Reality with Digital Creativity at Beck’s Green Box Project Live" src="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/becks-green-box-3.jpg" alt="Augmenting Reality with Digital Creativity at Beck’s Green Box Project Live" width="200" height="160" /></a>Last week, Future Human hosted a special event for Beck’s Green Box Project at Dray Walk Gallery in East London. The salon explored future applications of Augmented Reality (AR) in the creative arts, and featured a number of contemporary innovators employing AR in film, art and music. We were keen to discover what an expert in the visual arts field would make of this progressive new digital frontier, so invited journalist <strong>Seline Bullock</strong>, a contemporary art specialist, to share her reflections on the event. </em></p>
<p>It was apparent, as Future Human hosted ‘Beck’s Green Box Project Live’ at Dray Walk Gallery, that technological innovation in the arts is reaching invigorating and unprecedented territory. Over the next three years, the Beck’s Art Fund will enable hundreds of digital commissions to be realised globally, as part of their their groundbreaking <a href="http://www.becks.com/GreenBox"  target="_blank">Green Box Project</a>, in which participants from differing creative disciplines such as art, fashion and music will engage with the unifying media of digital representation and Augmented Reality (AR).</p>
<p>Future Human’s Ben Beaumont-Thomas opened the salon with the somewhat startling confirmation that while AR is a relatively new and evolving medium in which to express digital data, it is already a significant participant in contemporary culture, citing James Cameron’s renowned science-fiction film <em><a href="http://youtu.be/9MeaaCwBW28"  target="_blank">The Terminator</a></em>, during which the audience views the world through the display of statistical data that is an integral component of the Terminator’s vision. This was an important example to illustrate a significant benefit of the integration of AR with the everyday, namely, to enhance our comprehension of the immediate environment in which we find ourselves and simultaneously increase the usefulness of that environment.</p>
<p>Ben continued with more recent examples ranging from the educational Do Crew, billed as ‘the world’s first augmented reality cartoon,’ which encourages children to be physically active, to pop group The Black Eyed Peas, who incorporate holographic technology into their live performances, to adult gaming with Julian Oliver’s <em>LevelHead</em> in which the figure of man wanders through a three dimensional AR maze, his movements determined by the gamer, triggering a feeling of omniscience. Other extremes of Augmented Reality took the form of tattoos and t-shirts that leapt into action upon activation of a two dimensional ‘QR code’ (a matrix barcode that’s increasingly used to trigger AR displays), illustrating some of the boundaries pushed by contemporary fashion. However, these were not as astonishing as the habitat suggested by <a href="http://keiichimatsuda.com/"  target="_blank">Keiichi Matsuda</a>’s films, in which every banal surface we come across in our daily life essentially becomes a blank canvas for augmentation by commercial brands (as shown in the video below).</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="288" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4929345&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="500" height="288" src="http://vimeo.com/moogaloop.swf?clip_id=4929345&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Intriguing as this is, Ben warned of the dangers of novelty diluting the power of the AR medium, expressing the necessity to “plug in meaningful narrative” if AR is to develop as a mode that is both accessible and lasting.</p>
<p>Ben’s talk was followed by a presentation by <a href="http://digicave.com/home"  target="_blank">Digicave</a>, who describe themselves as a ‘free viewpoint media production company’, whose presentation showed the use of a three dimensional scanning process, in which multiple, evenly spaced cameras capture complex physical forms with exceptional accuracy.</p>
<p>While Digicave assert that the purpose of such technology is not to replace canonical two-dimensional media, there is a place for three-dimensional representation in the creative arts, which goes beyond participatory entertainment and into commercial realms. The ‘virtualised ownership’ evoked by the ‘e-commerce’ trading of digital AR objects was one of Digicave’s examples, where interaction with an AR advertisement might enable a purchaser to essentially, ‘view’ a potential purchase, such as sofa, in the context of the surroundings of their own home; Digicave said a ‘fundamental shift’ is still required if the interactive digital realm is to be drawn away from the perceived confines of the gaming community, however, and into the ubiquity of the broad commercial environment.</p>
<p>After Digicave’s presentation, Future Human’s MD Jack Roberts chaired an enlightening panel discussion with <a href="http://jamesalliban.wordpress.com/"  target="_blank">James Alliban</a>, an artist working extensively with digital media, Estela Oliva, co-founder of <a href="http://www.alpha-ville.co.uk/"  target="_blank">Alpha-ville</a>, the ‘International Festival of Post-Digital Culture’ and Dominic Flannigan, Creative Director of the <a href="http://thisisluckyme.com/"  target="_blank">LuckyMe</a> record label and also a commissioned artist for the Beck’s Green Box Project.</p>
<div id="attachment_8537" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/becks-green-box-1.jpg" ><img class="size-full wp-image-8537 " title="Augmenting Reality with Digital Creativity at Beck’s Green Box Project Live" src="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/becks-green-box-1.jpg" alt="Augmenting Reality with Digital Creativity at Beck’s Green Box Project Live" width="500" height="333" /></a><p class="wp-caption-text">The Green Box Project Digital Salon panel (l-r): Jack Roberts, James Alliban, Estela Oliva, Dominic Flannigan</p></div>
<p>Opening with the question, ‘How will AR shape the creative industries of tomorrow?’ the discussion quickly reached the vast disconnect between the idealised online representation of oneself and the reality of the daily grind. One of the fascinating aspects of Augmented Reality, James Alliban noted, may be to provide a tangible medium through which we can combine our online idealised selves with our real personas.</p>
<p>In terms of the accessibility of the medium for artists, the question as to whether most artists could be priced out of AR technology was a valid one, however Estela Oliva was confident that although this was a danger, many devices, such as the <a href="http://www.layar.com/"  target="_blank">Layar</a> application already exist to bring AR innovation closer to the individual.  Equally, while the democratisation of the medium renders it accessible to activists, Alliban suggested that the reality is less subversive since logistical constraints ensure a greater proportion of society will see the video of the protest after the fact, rather than actually witness it.</p>
<p>It is interesting to note that much of contemporary cultural progress rests upon the innovations of technological advancement. In the case of Beck’s Green Box Project, artists whose disciplines may not overlap at all on a daily basis find themselves working within the same hitherto unrelated discipline, that of the burgeoning art of digital media.</p>
<p>As Augmented Reality innovation continues to develop, the contemporary art world will be forced to confront AR as a legitimate contender, as the mode embodies characteristics associated with experiential installations or performance pieces. The starting points of works will vary enormously as this digital field develops: for example, many works will be ‘built’ specifically for the mode of Augmented Reality with entirely digital beginnings, while other works which are already firmly rooted in the tangible, such as <a href="http://vimeo.com/26370420"  target="_blank">Kate McGwire’s darkly magical sculptures</a>, are adapted to engage with the AR medium.</p>
<div id="attachment_8541" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/becks-green-box-4.jpg" ><img class="size-full wp-image-8541 " title="Augmenting Reality with Digital Creativity at Beck’s Green Box Project Live" src="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/becks-green-box-4.jpg" alt="Augmenting Reality with Digital Creativity at Beck’s Green Box Project Live" width="500" height="333" /></a><p class="wp-caption-text">A Digital Salon guest tries out the augmented reality graffiti wall</p></div>
<p style="text-align: center;">
<p>The growing ubiquity of ‘smart’ digital devices, combined with initiatives such as the Green Box Project, changes the nature of ‘art in the public realm’, enticing it towards the 21st century; this is public art disseminated in a new and highly accessible way. Will this mean a decline in the traditional crafts of cast bronze, carved marble, steel contortions, delicate drawings and paintings? The digital age may affect not only the makers of such art, but also the conservators of it. In the quest for Augmented Reality, we must be careful not to compete with reality so as to eliminate it entirely.</p>
<p>Perhaps the digital data medium will encourage a new section of society to engage with the arts? Those that shy away from visiting imposing art institutions may be happier to interact with great works on an AR platform, which encourages independent engagement with a tailor-made interface. But which ‘version’ of the artwork would people find more informative or appealing?  Would it be the original, perhaps an oil painting several hundred years old, or the augmented, interactive, digital version?</p>
<p>One thing is certain however: at a time when government funding for the arts has fallen so dramatically, Beck’s Green Box Project is leading the way for ingenious opportunities in Augmented Reality for artists across disciplines, via the <a href="http://www.becks.com"  target="_blank">Beck&#8217;s Art Fund</a>.</p>
<p>Looking towards the near future, James Alliban suggested that it may only be three years before the general public are able to buy their own AR glasses, through which they could engage with their own AR environment. As if this was not sci-fi enough, the ultimate AR goal, Alliban says, is for the digital data to be transmitted directly to the brain from the retina. It seems that technology is no longer the limiting factor for human imagination.</p>
<p><em>All photos © Victor Frankowski.</em></p>
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		<title>The Future Human Podcast #6: Sonic Boom</title>
		<link>http://www.futurehuman.co.uk/2011/11/the-future-human-podcast-6-sonic-boom/</link>
		<comments>http://www.futurehuman.co.uk/2011/11/the-future-human-podcast-6-sonic-boom/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 12:18:57 +0000</pubDate>
		<dc:creator>Jack Roberts</dc:creator>
				<category><![CDATA[AV]]></category>
		<category><![CDATA[Adam Harper]]></category>
		<category><![CDATA[ben beaumont-thomas]]></category>
		<category><![CDATA[Dave Haynes]]></category>
		<category><![CDATA[Future Human]]></category>
		<category><![CDATA[jack roberts]]></category>
		<category><![CDATA[Jennifer Allan]]></category>
		<category><![CDATA[Matthew Herbert]]></category>
		<category><![CDATA[Sonic Boom]]></category>
		<category><![CDATA[Soundcloud]]></category>
		<category><![CDATA[Subeena]]></category>
		<category><![CDATA[The Future Human Podcast]]></category>
		<category><![CDATA[The Wire]]></category>

		<guid isPermaLink="false">http://www.futurehuman.co.uk/?p=8513</guid>
		<description><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/sonic-boom-200x160.jpg" ></a>We may not have a salon event until February 2012, but that doesn&#8217;t mean you can&#8217;t get a fix of Future Human – here&#8217;s the&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/sonic-boom-200x160.jpg" ><img class="alignleft size-full wp-image-8514" title="The Future Human Podcast #6: Sonic Boom" src="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/sonic-boom-200x160.jpg" alt="The Future Human Podcast #6: Sonic Boom" width="200" height="160" /></a>We may not have a salon event until February 2012, but that doesn&#8217;t mean you can&#8217;t get a fix of Future Human – here&#8217;s the latest episode of our podcast series, entitled Sonic Boom.</p>
<p>Host Jack Roberts is joined by Dave Haynes from the online music platform <a target="_blank" href="http://www.soundcloud.com" >Soundcloud</a>, journalist Jennifer Allan of <a href="http://www.thewire.co.uk"  target="_blank">The Wire magazine</a>, and Future Human’s Ben Beaumont-Thomas. They discuss how the advance of instrument technology is changing the way music is composed and distributed, and provoking an explosion in musical creativity that is broadening the possibilities of sound.</p>
<p>We also hear from musician <a href="http://www.matthewherbert.com/"  target="_blank">Matthew Herbert</a>, who expresses his frustration at preset sounds and the ‘vacuum of ideas’ in today&#8217;s music; writer <a href="http://rougesfoam.blogspot.com/"  target="_blank">Adam Harper</a>, whose recently published book <a href="http://www.zero-books.net/book/detail/1119/Infinite-Music"  target="_blank">Infinite Music</a> examines the breadth of musical expression possible with modern technology; and producer of the moment <a href="http://soundcloud.com/subeena"  target="_blank">Subeena</a>, who questions whether today’s listener places a premium on the originality of a sound.</p>
<p>Since the first flute was carved from bone, man has enthusiastically adopted the latest technologies to express himself musically. From Pierre Schaeffer cutting magnetic tape to J Dilla cutting samples, recording technology has been manipulated to create astonishing sound worlds.</p>
<p>Now, cheap and intuitive music-making software is available to the masses via mobile devices and we&#8217;re seeing more people make music than ever before. The technology is becoming so sophisticated that generative music and sonification techniques are practically giving computers creative agency. But is truly new, powerfully affecting music being created, or are we simply hearing the same old sounds rehashed? And how will social networking, and the capacity to share data more freely, affect the way we write, discover and listen to music?</p>
<p>Listen below via Soundcloud, or download from <a href="http://itunes.apple.com/gb/podcast/the-future-human-podcast/id463273763"  target="_blank">iTunes</a>.<br />
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		<title>Closing Net: The Debrief</title>
		<link>http://www.futurehuman.co.uk/2011/11/closing-net-the-debrief/</link>
		<comments>http://www.futurehuman.co.uk/2011/11/closing-net-the-debrief/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 15:29:31 +0000</pubDate>
		<dc:creator>Jack Roberts</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Agnes Callamard]]></category>
		<category><![CDATA[Article 19]]></category>
		<category><![CDATA[Closing Net]]></category>
		<category><![CDATA[Daniel Cuthbert]]></category>
		<category><![CDATA[Future Human]]></category>
		<category><![CDATA[Samuel Carlisle]]></category>
		<category><![CDATA[SensePost]]></category>
		<category><![CDATA[Sukey]]></category>

		<guid isPermaLink="false">http://www.futurehuman.co.uk/?p=8506</guid>
		<description><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/FH_closing-net-200x160.jpg" ></a>We held the final Future Human event of 2011 last night, entitled Closing Net, where we delved into an information war taking place across the&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/FH_closing-net-200x160.jpg" ><img class="alignleft size-full wp-image-8508" title="Closing Net: The Debrief" src="http://www.futurehuman.co.uk/wp-content/uploads/2011/11/FH_closing-net-200x160.jpg" alt="Closing Net: The Debrief" width="200" height="160" /></a>We held the final Future Human event of 2011 last night, entitled Closing Net, where we delved into an information war taking place across the globe, from hacktivists attacking Mexican drug cartels to the Occupy movement self-organising through custom built Android apps. We covered a huge range of material, including how the London Met were attempting smear campaigns against Occupy LSX and tracing their phone activity; the potential for hacking biological systems such as insulin pumps; the impossibility of profiling and stereotyping hackers; even the enfranchisement of rural Third World farmers via the Internet.</p>
<p>Thanks go out to our three panellists: Agnes Callamard, whose campaigning organisation <a href="http://www.article19.org/"  target="_blank">Article 19</a> does some amazing work; Daniel Cuthbert, an information security expert at <a href="http://www.sensepost.com/"  target="_blank">SensePost</a> (and <a href="http://danielcuthbert.com/"  target="_blank">a photographer on the side</a>); and Samuel Carlisle, the co-creator of anti-kettling app <a href="http://sukey.org/"  target="_blank">Sukey</a>, who is currently living in the Occupy LSX camp. If you want to check out some of the sites Sam mentioned, here they are: <a target="_blank" href="http://occupywiki.org/" >Occupy Wiki</a>, <a href="http://www.openrightsgroup.org/"  target="_blank">Open Rights Group</a>, and the <a href="http://www.reddit.com/r/funny/comments/ktc16/how_to_annoy_facebook/"  target="_blank">&#8216;how to annoy Facebook&#8217; trolling campaign</a>. We also mentioned a number of other exciting app projects that are enfranchising protest: if you want to check them out, they are: <a href="http://www.protest4.org/"  target="_blank">Protest4</a>, <a href="https://github.com/n8han/shouty"  target="_blank">Shouty</a>, <a href="http://www.latimes.com/news/opinion/la-oe-mcmanus-tech-20110918,0,3824117.column?track=rss"  target="_blank">In The Clear</a>, <a href="https://market.android.com/details?id=us.quadrant2.arrested&amp;hl=en"  target="_blank">I&#8217;m Getting Arrested</a>, and <a href="http://textoccupy.com/"  target="_blank">TextOccupy</a>.</p>
<p>Finally, here&#8217;s a Storify list of all the best tweets sent out by the audience during the evening. Thanks to everyone who came, and we&#8217;ll hopefully see you on February 8 2012 for our next event, Transparent Life. Until then, carry on checking out The Future Human Podcast, available on <a href="http://itunes.apple.com/gb/podcast/the-future-human-podcast/id463273763"  target="_blank">iTunes</a> and <a href="http://www.soundcloud.com/thefuturehumanpodcast"  target="_blank">Soundcloud</a>, which we&#8217;ll be updating every couple of weeks.</p>
<p><script src="http://storify.com/futurehumanista/future-human-closing-net-november-9-2011.js"></script><noscript>[<a href="http://storify.com/futurehumanista/future-human-closing-net-november-9-2011"  target="_blank">View the story "Future Human: Closing Net, November 9, 2011" on Storify</a>]</noscript></p>
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